Wanderbeam — Creativity and cognition research project
2023
thesis project
research through design
creative self-efficacy
creative cognition
To learn more about the project and access the full report follow the link:
My passion has led me to set up my own research project brief with the goal of supporting the creativity of novice designers in the educational context. This project allowed me to research the hindrances and challenges of creativity and create an applied solution.
This project is an inquiry into design for mind-wandering experiences. The project has applied a blend of Introspective Design, Research through Design and Co-creation methods to gather a nuanced understanding of mind-wandering experiments. The project focused on individual creativity of novice designers, who are working from home. The proposed design solution is a product that will support a deliberate mind-wandering break of novice designers with homogenisation of perceptual information. The project provides arguments for conceptual understanding of the effect of homogenisation breaks to support deliberate mind-wandering.
The proposed design was a result of the insights gathered throughout four phases of the project: theory research, context research, co-creation, and research through Design. The effect of the product on creativity was measured with a predictor of creative performance—self-efficacy.

visual feedback of the product that supports the homogenisation of sensory information

co-creation session

how design is linked with optimal arousal theory
